Mercurial > repos > blastem
view default.cfg @ 1190:f99650ff8e97
Update version number for preview build
author | Michael Pavone <pavone@retrodev.com> |
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date | Sun, 22 Jan 2017 19:43:04 -0800 |
parents | 6a4503fad67e |
children | a6ae693974e0 |
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bindings { keys { up gamepads.1.up down gamepads.1.down left gamepads.1.left right gamepads.1.right a gamepads.1.a s gamepads.1.b d gamepads.1.c q gamepads.1.x w gamepads.1.y e gamepads.1.z f gamepads.1.mode enter gamepads.1.start r ui.release_mouse [ ui.vdp_debug_mode ] ui.vdp_debug_pal u ui.enter_debugger esc ui.exit ` ui.save_state 0 ui.set_speed.0 1 ui.set_speed.1 2 ui.set_speed.2 3 ui.set_speed.3 4 ui.set_speed.4 5 ui.set_speed.5 6 ui.set_speed.6 7 ui.set_speed.7 = ui.next_speed - ui.prev_speed } pads { 0 { dpads { 0 { up gamepads.1.up down gamepads.1.down left gamepads.1.left right gamepads.1.right } } buttons { a gamepads.1.a b gamepads.1.b rightshoulder gamepads.1.c x gamepads.1.x y gamepads.1.y leftshoulder gamepads.1.z back gamepads.1.mode start gamepads.1.start guide ui.exit } } 1 { dpads { 0 { up gamepads.2.up down gamepads.2.down left gamepads.2.left right gamepads.2.right } } buttons { #this is exactly the same mapping as above, but with PS4 style names cross gamepads.2.a circle gamepads.2.b r1 gamepads.2.c square gamepads.2.x triangle gamepads.2.y l1 gamepads.2.z share gamepads.2.mode options gamepads.2.start guide ui.exit } } } mice { 0 { motion mouse.1.motion buttons { 1 mouse.1.left 2 mouse.1.middle 3 mouse.1.right 4 mouse.1.start } } #having the second host mouse also mapped to the first emulated #mouse is useful for laptop users with an external mouse 1 { motion mouse.1.motion buttons { 1 mouse.1.left 2 mouse.1.middle 3 mouse.1.right 4 mouse.1.start } } } } io { devices { 1 gamepad6.1 2 gamepad6.2 } } video { width 640 vertex_shader default.v.glsl fragment_shader default.f.glsl scanlines off vsync off fullscreen off ntsc { overscan { #these values will result in square pixels in H40 mode top 2 bottom 1 #if you want to completely hide the border instead #comment out those two lines and uncomment these #top 11 #bottom 8 } } pal { overscan { #these values will produce the same size border in V30 mode #as the default NTSC settings will produce in V24 mode #this results in a slightly vertically squished picture #which is probably approximately correct on a properly calibrated TV top 21 bottom 17 #for square pixels and zero border in V30 mode #coment out those two lines and uncomment these #top 30 #bottom 24 } } } audio { rate 48000 buffer 512 lowpass_cutoff 3390 } clocks { m68k_divider 7 max_cycles 3420 speeds { 0 100 1 150 2 200 3 300 4 400 5 25 6 50 7 75 } } ui { rom menu.bin } default_region U