view shaders/default.v.glsl @ 2237:f82c090c1e89

Implement MMAP_ONLY_ODD/EVEN in combination with MMAP_PTR_IDX. Fixes games that have SRAM when a system with TMSS is selected
author Michael Pavone <pavone@retrodev.com>
date Sat, 17 Sep 2022 15:38:40 -0700
parents f3cca4b3f17a
children
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line source


attribute vec2 pos;
varying mediump vec2 texcoord;
uniform mediump float width, height;
uniform mediump vec2 texsize;

void main()
{
	gl_Position = vec4(pos, 0.0, 1.0);
	texcoord = sign(pos) * vec2(0.5 * width / texsize.x, -0.5 * height / texsize.y) + vec2(0.5 * width / texsize.x, 0.5 * height / texsize.y);
}