view ppm.h @ 1691:e96d0d3bec7f

Don't leak a system context when a game is unloaded
author Mike Pavone <pavone@retrodev.com>
date Sun, 20 Jan 2019 22:48:16 -0800
parents 5f65a16c23ff
children
line wrap: on
line source

#ifndef PPM_H_
#define PPM_H_

void save_ppm(FILE *f, uint32_t *buffer, uint32_t width, uint32_t height, uint32_t pitch);

#endif //PPM_H_