view shaders/default.v.glsl @ 756:e1dc98f7ed9f

Preserve scratch2 when using it as a temporary in memory read functions. This fixes a bunch of issues with the Z80 core and possibly some issues with the 68K core as well
author Michael Pavone <pavone@retrodev.com>
date Sat, 27 Jun 2015 13:18:55 -0700
parents b7b7a1cab44a
children b1147418254a
line wrap: on
line source

#version 110

attribute vec2 pos;
varying vec2 texcoord;
uniform float width;

void main()
{
	gl_Position = vec4(pos, 0.0, 1.0);
	texcoord = sign(pos) * vec2(width/1024.0, 240.0/-512.0) + vec2(width/1024.0, 240.0/512.0);
}