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view shaders/default.v.glsl @ 562:e13f4fd9cf6d
Ensure proper stack alignment when the Z80 calls into C code. This fixes a crash in optimized builds on OSX
author | Mike Pavone <pavone@retrodev.com> |
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date | Mon, 23 Jun 2014 13:12:04 -0400 |
parents | b7b7a1cab44a |
children | b1147418254a |
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#version 110 attribute vec2 pos; varying vec2 texcoord; uniform float width; void main() { gl_Position = vec4(pos, 0.0, 1.0); texcoord = sign(pos) * vec2(width/1024.0, 240.0/-512.0) + vec2(width/1024.0, 240.0/512.0); }