Mercurial > repos > blastem
view default.cfg @ 1237:d93008d96247
Back out -j4 on sdl make as it does not appear to be safe
author | Michael Pavone <pavone@retrodev.com> |
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date | Sun, 26 Feb 2017 01:40:53 -0800 |
parents | 95f5253e75c7 |
children | d966298442d4 |
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bindings { keys { up gamepads.1.up down gamepads.1.down left gamepads.1.left right gamepads.1.right a gamepads.1.a s gamepads.1.b d gamepads.1.c q gamepads.1.x w gamepads.1.y e gamepads.1.z f gamepads.1.mode enter gamepads.1.start r ui.release_mouse [ ui.vdp_debug_mode ] ui.vdp_debug_pal u ui.enter_debugger esc ui.exit ` ui.save_state 0 ui.set_speed.0 1 ui.set_speed.1 2 ui.set_speed.2 3 ui.set_speed.3 4 ui.set_speed.4 5 ui.set_speed.5 6 ui.set_speed.6 7 ui.set_speed.7 = ui.next_speed - ui.prev_speed f11 ui.toggle_fullscreen tab ui.soft_reset } pads { 0 { dpads { 0 { up gamepads.1.up down gamepads.1.down left gamepads.1.left right gamepads.1.right } } buttons { a gamepads.1.a b gamepads.1.b rightshoulder gamepads.1.c x gamepads.1.x y gamepads.1.y leftshoulder gamepads.1.z back gamepads.1.mode start gamepads.1.start guide ui.exit leftstick ui.save_state } axes { lefty.positive gamepads.1.down lefty.negative gamepads.1.up leftx.positive gamepads.1.right leftx.negative gamepads.1.left lefttrigger ui.prev_speed righttrigger ui.next_speed } } 1 { dpads { 0 { up gamepads.2.up down gamepads.2.down left gamepads.2.left right gamepads.2.right } } buttons { #this is exactly the same mapping as above, but with PS4 style names cross gamepads.2.a circle gamepads.2.b r1 gamepads.2.c square gamepads.2.x triangle gamepads.2.y l1 gamepads.2.z share gamepads.2.mode options gamepads.2.start guide ui.exit l3 ui.save_state } axes { lefty.positive gamepads.2.down lefty.negative gamepads.2.up leftx.positive gamepads.2.right leftx.negative gamepads.2.left l2 ui.prev_speed r2 ui.next_speed } } } mice { 0 { motion mouse.1.motion buttons { 1 mouse.1.left 2 mouse.1.middle 3 mouse.1.right 4 mouse.1.start } } #having the second host mouse also mapped to the first emulated #mouse is useful for laptop users with an external mouse 1 { motion mouse.1.motion buttons { 1 mouse.1.left 2 mouse.1.middle 3 mouse.1.right 4 mouse.1.start } } } } io { devices { 1 gamepad6.1 2 gamepad6.2 } } video { #special value "stretch" will cause aspect to match window aspect ratio aspect 4:3 width 640 vertex_shader default.v.glsl fragment_shader default.f.glsl scanlines off vsync off fullscreen off ntsc { overscan { #these values will result in square pixels in H40 mode top 2 bottom 1 #if you want to completely hide the border instead #comment out those two lines and uncomment these #top 11 #bottom 8 } } pal { overscan { #these values will produce the same size border in V30 mode #as the default NTSC settings will produce in V24 mode #this results in a slightly vertically squished picture #which is probably approximately correct on a properly calibrated TV top 21 bottom 17 #for square pixels and zero border in V30 mode #coment out those two lines and uncomment these #top 30 #bottom 24 } } } audio { rate 48000 buffer 512 lowpass_cutoff 3390 } clocks { m68k_divider 7 max_cycles 3420 speeds { 0 100 1 150 2 200 3 300 4 400 5 25 6 50 7 75 } } ui { rom menu.bin } system { ram_init zero default_region U }