Mercurial > repos > blastem
view png.h @ 1863:d60f2d7c02a5
Differentiate between the full Sega mapper and the SRAM only one. Fixes crash on save state load for Phantasy Star IV and other games that use the same mapper
author | Michael Pavone <pavone@retrodev.com> |
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date | Tue, 14 May 2019 23:20:35 -0700 |
parents | 0ec89dadb36d |
children | eb45ad9d8a3f |
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#ifndef PNG_H_ #define PNG_H_ void save_png24(FILE *f, uint32_t *buffer, uint32_t width, uint32_t height, uint32_t pitch); void save_png(FILE *f, uint32_t *buffer, uint32_t width, uint32_t height, uint32_t pitch); uint32_t *load_png(uint8_t *buffer, uint32_t buf_size, uint32_t *width, uint32_t *height); #endif //PNG_H_