Mercurial > repos > blastem
view sf2_vram_map.txt @ 229:d60837a7d18a
Improve color rendering accuracy and optimize SDL renderer a bit
author | Mike Pavone <pavone@retrodev.com> |
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date | Sun, 21 Apr 2013 19:12:48 -0700 |
parents | b231162c8fdd |
children |
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0000: single color blocks 0200: Random symbols???? 0400-0C00: Font 0C00-0E??: Score font 0E??: Player name displays 2000-3000: floor (mostly, some garbage around 2800 and 2A00) 3000-6C00: background 6C00-8000: not graphics 8000-~8A00: bat/bird sprites, special attack text 8A00-9000: ????? 9000-9200: More special attack text 9200-9600: another font 9800-AA00: special attack effects? AC00-B000: ???? B000-B500: character sprite ???? C000-C500: chracter sprite D000-DA00: window name table DA00-DC00: Sprite attribute table DC00-E000: horizontal scroll data E000-????: plane A&B name table C500-FFFF: not graphics VDP Registers: Mode 00 - 14 01 - 64 Scroll A Name Table Address: E000 02 - 38 Window Name Table Address: D000 03 - 34 Scroll B Name Table Address: E000 04 - 07 Sprite Attribute Table Address: DA00 05 - 6D 06 - 00 Backdrop color - 0 07 - 00 08 - 00 09 - 00 HINT Counter 0A - AF Mode - Full screen vertical scroll, line horizontal scroll, external ints disabled, 32 cell display, no interlacing 0B - 03 0C - 00 H Scroll Data Address: DC00 0D - 37 0E - 00 Auto increment 0F - 02 Scroll Size 10 - 11 Window H Pos 11 - 00 Window V Pos 12 - 05 DMA transfer length 13 - 00 14 - 00 DMA source address and mode 15 - DB 16 - CF 17 - 7F