Mercurial > repos > blastem
view blastem.h @ 229:d60837a7d18a
Improve color rendering accuracy and optimize SDL renderer a bit
author | Mike Pavone <pavone@retrodev.com> |
---|---|
date | Sun, 21 Apr 2013 19:12:48 -0700 |
parents | 209a37eed3e7 |
children | a8ee7934a1f8 |
line wrap: on
line source
#ifndef BLASTEM_H_ #define BLASTEM_H_ #include <stdint.h> #include "m68k_to_x86.h" typedef struct { uint32_t th_counter; uint32_t timeout_cycle; uint8_t output; uint8_t control; uint8_t input[3]; } io_port; #define GAMEPAD_TH0 0 #define GAMEPAD_TH1 1 #define GAMEPAD_EXTRA 2 extern io_port gamepad_1; extern io_port gamepad_2; void io_adjust_cycles(io_port * pad, uint32_t current_cycle, uint32_t deduction); uint16_t read_dma_value(uint32_t address); m68k_context * debugger(m68k_context * context, uint32_t address); #endif //BLASTEM_H_