Mercurial > repos > blastem
view shaders/default.v.glsl @ 1298:d5a47597b61f
Prevent blowing past our native translated instruction size of 255 bytes when translating movem with a large register list. Fixes bug in which Fantastic Dizzy was completely broken on 32-bit builds
author | Michael Pavone <pavone@retrodev.com> |
---|---|
date | Sat, 25 Mar 2017 00:21:32 -0700 |
parents | b1147418254a |
children | fa9ae059e4d3 |
line wrap: on
line source
#version 110 attribute vec2 pos; varying vec2 texcoord; uniform float width, height; void main() { gl_Position = vec4(pos, 0.0, 1.0); texcoord = sign(pos) * vec2(width/1024.0, height/-1024.0) + vec2(width/1024.0, height/1024.0); }