Mercurial > repos > blastem
view shaders/extra_window.v.glsl @ 2495:d437b8e8ba62
Add xBRZ and bandlimit pixel footprint shaders ported by hunterk
author | Michael Pavone <pavone@retrodev.com> |
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date | Sun, 28 Apr 2024 23:22:37 -0700 |
parents | a0837ea61fda |
children |
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attribute vec2 pos; attribute vec2 uv; varying mediump vec2 texcoord; uniform mediump float width, height; void main() { gl_Position = vec4(pos, 0.0, 1.0); texcoord = uv; }