view shaders/extra_window.f.glsl @ 2495:d437b8e8ba62

Add xBRZ and bandlimit pixel footprint shaders ported by hunterk
author Michael Pavone <pavone@retrodev.com>
date Sun, 28 Apr 2024 23:22:37 -0700
parents fd04b139a73a
children
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uniform sampler2D texture;

varying mediump vec2 texcoord;

void main()
{
	gl_FragColor = texture2D(texture, texcoord);
}