Mercurial > repos > blastem
view wave.h @ 1337:d092c15246a3
Initial stab at horizontal border when VDP test register layer selection is in effect for H40. Extended horizontal borders in Titancade scene and ninja escape scene mostly correct now
author | Michael Pavone <pavone@retrodev.com> |
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date | Sat, 29 Apr 2017 16:51:57 -0700 |
parents | 140af5509ce7 |
children | efc75ea79164 |
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/* Copyright 2013 Michael Pavone This file is part of BlastEm. BlastEm is free software distributed under the terms of the GNU General Public License version 3 or greater. See COPYING for full license text. */ #ifndef WAVE_H_ #define WAVE_H_ #include <stdint.h> #include <stdio.h> #pragma pack(push, 1) typedef struct { char id[4]; uint32_t size; char format[4]; } riff_chunk; typedef struct { char id[4]; uint32_t size; } riff_sub_chunk; typedef struct { riff_chunk chunk; riff_sub_chunk format_header; uint16_t audio_format; uint16_t num_channels; uint32_t sample_rate; uint32_t byte_rate; uint16_t block_align; uint16_t bits_per_sample; riff_sub_chunk data_header; } wave_header; #pragma pack(pop) int wave_init(FILE * f, uint32_t sample_rate, uint16_t bits_per_sample, uint16_t num_channels); int wave_finalize(FILE * f); #endif //WAVE_H_