Mercurial > repos > blastem
view render_sdl.h @ 1566:cbb40af77a94
Moved resample rate adjustment to after frame flip rather than in audio callback as it makes more sense there. Needs adjustment to avoid audible pitch changes
author | Michael Pavone <pavone@retrodev.com> |
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date | Tue, 17 Apr 2018 00:20:41 -0700 |
parents | 0646ae0987c3 |
children | 437e80a700aa |
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#ifndef RENDER_SDL_H_ #define RENDER_SDL_H_ #include <SDL.h> SDL_Window *render_get_window(void); typedef void (*ui_render_fun)(void); typedef void (*event_handler)(SDL_Event *); void render_update_display(void); void render_set_ui_render_fun(ui_render_fun); void render_set_event_handler(event_handler handler); void render_set_gl_context_handlers(ui_render_fun destroy, ui_render_fun create); #endif //RENDER_SDL_H_