Mercurial > repos > blastem
view multi_game.h @ 1566:cbb40af77a94
Moved resample rate adjustment to after frame flip rather than in audio callback as it makes more sense there. Needs adjustment to avoid audible pitch changes
author | Michael Pavone <pavone@retrodev.com> |
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date | Tue, 17 Apr 2018 00:20:41 -0700 |
parents | 14a2834d010c |
children |
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#ifndef MULTI_GAME_H_ #define MULTI_GAME_H_ #include "serialize.h" void *write_multi_game_b(uint32_t address, void *context, uint8_t value); void *write_multi_game_w(uint32_t address, void *context, uint16_t value); void multi_game_serialize(genesis_context *gen, serialize_buffer *buf); void multi_game_deserialize(deserialize_buffer *buf, genesis_context *gen); #endif //MULTI_GAME_H_