Mercurial > repos > blastem
view default.f.glsl @ 490:c8e65962bfed opengl
Enable fullscreen mode in OpenGL renderer
author | Mike Pavone <pavone@retrodev.com> |
---|---|
date | Sun, 27 Oct 2013 21:58:03 -0700 |
parents | e97b80e3bd76 |
children |
line wrap: on
line source
#version 110 uniform sampler2D textures[2]; varying vec2 texcoord; void main() { gl_FragColor = mix( texture2D(textures[0], texcoord), texture2D(textures[1], vec2(texcoord.x, texcoord.y - 1.0/512.0)), sin((texcoord.y * 512.0 - 0.75) * 3.14159265359) / 2.0 + 0.5 ); }