Mercurial > repos > blastem
view shaders/default.v.glsl @ 1366:c74a2f31ae5f
Fix regression in horizontal interrupt timing that was breaking the "water" palette swap in the Sonic series and other games
author | Michael Pavone <pavone@retrodev.com> |
---|---|
date | Mon, 22 May 2017 21:11:13 -0700 |
parents | b1147418254a |
children | fa9ae059e4d3 |
line wrap: on
line source
#version 110 attribute vec2 pos; varying vec2 texcoord; uniform float width, height; void main() { gl_Position = vec4(pos, 0.0, 1.0); texcoord = sign(pos) * vec2(width/1024.0, height/-1024.0) + vec2(width/1024.0, height/1024.0); }