view shaders/default.v.glsl @ 1366:c74a2f31ae5f

Fix regression in horizontal interrupt timing that was breaking the "water" palette swap in the Sonic series and other games
author Michael Pavone <pavone@retrodev.com>
date Mon, 22 May 2017 21:11:13 -0700
parents b1147418254a
children fa9ae059e4d3
line wrap: on
line source

#version 110

attribute vec2 pos;
varying vec2 texcoord;
uniform float width, height;

void main()
{
	gl_Position = vec4(pos, 0.0, 1.0);
	texcoord = sign(pos) * vec2(width/1024.0, height/-1024.0) + vec2(width/1024.0, height/1024.0);
}