Mercurial > repos > blastem
view realtec.h @ 1366:c74a2f31ae5f
Fix regression in horizontal interrupt timing that was breaking the "water" palette swap in the Sonic series and other games
author | Michael Pavone <pavone@retrodev.com> |
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date | Mon, 22 May 2017 21:11:13 -0700 |
parents | 23c94f5266d1 |
children | 14a2834d010c |
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#ifndef REALTEC_H_ #define REALTEC_H_ uint8_t realtec_detect(uint8_t *rom, uint32_t rom_size); rom_info realtec_configure_rom(uint8_t *rom, uint32_t rom_size, memmap_chunk const *base_map, uint32_t base_chunks); #endif //REALTEC_H_