Mercurial > repos > blastem
view zlib/gzclose.c @ 2315:b67e4e930fa4
Workaround for SDL2 being unreliable in updating mapping for already "open" game controller
author | Michael Pavone <pavone@retrodev.com> |
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date | Fri, 31 Mar 2023 00:17:40 -0700 |
parents | 00d788dac91a |
children |
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/* gzclose.c -- zlib gzclose() function * Copyright (C) 2004, 2010 Mark Adler * For conditions of distribution and use, see copyright notice in zlib.h */ #include "gzguts.h" /* gzclose() is in a separate file so that it is linked in only if it is used. That way the other gzclose functions can be used instead to avoid linking in unneeded compression or decompression routines. */ int ZEXPORT gzclose(file) gzFile file; { #ifndef NO_GZCOMPRESS gz_statep state; if (file == NULL) return Z_STREAM_ERROR; state = (gz_statep)file; return state->mode == GZ_READ ? gzclose_r(file) : gzclose_w(file); #else return gzclose_r(file); #endif }