Mercurial > repos > blastem
view default.cfg @ 1156:b519965f6394
Clear sprite overflow flag when control port read. Fix vcounter progression in Mode 4
author | Michael Pavone <pavone@retrodev.com> |
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date | Thu, 05 Jan 2017 19:15:53 -0800 |
parents | 216fa63749b3 |
children | b1147418254a |
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bindings { keys { up gamepads.1.up down gamepads.1.down left gamepads.1.left right gamepads.1.right a gamepads.1.a s gamepads.1.b d gamepads.1.c q gamepads.1.x w gamepads.1.y e gamepads.1.z f gamepads.1.mode enter gamepads.1.start r ui.release_mouse [ ui.vdp_debug_mode ] ui.vdp_debug_pal u ui.enter_debugger esc ui.exit ` ui.save_state 0 ui.set_speed.0 1 ui.set_speed.1 2 ui.set_speed.2 3 ui.set_speed.3 4 ui.set_speed.4 5 ui.set_speed.5 6 ui.set_speed.6 7 ui.set_speed.7 = ui.next_speed - ui.prev_speed } pads { 0 { dpads { 0 { up gamepads.1.up down gamepads.1.down left gamepads.1.left right gamepads.1.right } } buttons { 0 gamepads.1.a 1 gamepads.1.b 2 gamepads.1.c 3 gamepads.1.x 4 gamepads.1.y 5 gamepads.1.z 6 gamepads.1.mode 7 gamepads.1.start } } 1 { dpads { 0 { up gamepads.2.up down gamepads.2.down left gamepads.2.left right gamepads.2.right } } buttons { 0 gamepads.2.a 1 gamepads.2.b 2 gamepads.2.c 3 gamepads.2.x 4 gamepads.2.y 5 gamepads.2.z 6 gamepads.2.mode 7 gamepads.2.start } } } mice { 0 { motion mouse.1.motion buttons { 1 mouse.1.left 2 mouse.1.middle 3 mouse.1.right 4 mouse.1.start } } #having the second host mouse also mapped to the first emulated #mouse is useful for laptop users with an external mouse 1 { motion mouse.1.motion buttons { 1 mouse.1.left 2 mouse.1.middle 3 mouse.1.right 4 mouse.1.start } } } } io { devices { 1 gamepad6.1 2 gamepad6.2 } } video { width 640 vertex_shader default.v.glsl fragment_shader default.f.glsl scanlines off vsync off fullscreen off } audio { rate 48000 buffer 512 lowpass_cutoff 3390 } clocks { m68k_divider 7 max_cycles 3420 speeds { 0 100 1 150 2 200 3 300 4 400 5 25 6 50 7 75 } } ui { rom menu.bin } default_region U