Mercurial > repos > blastem
view shaders/crt.v.glsl @ 2476:aaf7bb58ffca
Fix bug in Gen/MD serialize routine that could cause a use-after free in some cases
author | Michael Pavone <pavone@retrodev.com> |
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date | Sun, 03 Mar 2024 13:47:59 -0800 |
parents | f3cca4b3f17a |
children |
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attribute vec2 pos; varying mediump vec2 texcoord; varying mediump vec2 screencoord; uniform mediump float width, height; uniform mediump vec2 texsize; void main() { gl_Position = vec4(pos, 0.0, 1.0); texcoord = sign(pos) * vec2(0.5*width/texsize.x, -0.5*height/texsize.y) + vec2(0.5*width/texsize.x, 0.5*height/texsize.y); screencoord = sign(pos); }