view shaders/extra_window.v.glsl @ 2507:aa888682faa0

Fix debug windows not filling window in GL mode. Thanks Sik!
author Michael Pavone <pavone@retrodev.com>
date Wed, 14 Aug 2024 22:29:11 -0700
parents a0837ea61fda
children
line wrap: on
line source


attribute vec2 pos;
attribute vec2 uv;
varying mediump vec2 texcoord;
uniform mediump float width, height;

void main()
{
	gl_Position = vec4(pos, 0.0, 1.0);
	texcoord = vec2(width * uv[0], height * uv[1]);
}