Mercurial > repos > blastem
view default.cfg @ 915:9e882eca717e
Initial support for relative mouse mode and skeleton of support for capture mode. Avoid mouse position overflow in absolute mode. Allow absolute mode to be set by ROM DB.
author | Michael Pavone <pavone@retrodev.com> |
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date | Tue, 15 Dec 2015 20:01:50 -0800 |
parents | b5d35222047e |
children | 20c464dbae8f |
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bindings { keys { up gamepads.1.up down gamepads.1.down left gamepads.1.left right gamepads.1.right a gamepads.1.a s gamepads.1.b d gamepads.1.c q gamepads.1.x w gamepads.1.y e gamepads.1.z f gamepads.1.mode enter gamepads.1.start [ ui.vdp_debug_mode ] ui.vdp_debug_pal u ui.enter_debugger esc ui.exit ` ui.save_state 0 ui.set_speed.0 1 ui.set_speed.1 2 ui.set_speed.2 3 ui.set_speed.3 4 ui.set_speed.4 5 ui.set_speed.5 6 ui.set_speed.6 7 ui.set_speed.7 = ui.next_speed - ui.prev_speed } pads { 0 { dpads { 0 { up gamepads.1.up down gamepads.1.down left gamepads.1.left right gamepads.1.right } } buttons { 0 gamepads.1.a 1 gamepads.1.b 2 gamepads.1.c 3 gamepads.1.x 4 gamepads.1.y 5 gamepads.1.z 6 gamepads.1.mode 7 gamepads.1.start } } 1 { dpads { 0 { up gamepads.2.up down gamepads.2.down left gamepads.2.left right gamepads.2.right } } buttons { 0 gamepads.2.a 1 gamepads.2.b 2 gamepads.2.c 3 gamepads.2.x 4 gamepads.2.y 5 gamepads.2.z 6 gamepads.2.mode 7 gamepads.2.start } } } mice { 0 { motion mouse.1.motion buttons { 1 mouse.1.left 2 mouse.1.middle 3 mouse.1.right 4 mouse.1.start } } #having the second host mouse also mapped to the first emulated #mouse is useful for laptop users with an external mouse 1 { motion mouse.1.motion buttons { 1 mouse.1.left 2 mouse.1.middle 3 mouse.1.right 4 mouse.1.start } } } } io { devices { 1 gamepad6.1 2 gamepad6.2 } } video { width 640 vertex_shader default.v.glsl fragment_shader default.f.glsl } audio { rate 48000 buffer 512 } clocks { max_cycles 3420 speeds { 1 150 2 200 3 300 4 400 5 25 6 50 7 75 } } ui { rom menu.bin } default_region U