Mercurial > repos > blastem
view blastem.h @ 1633:9b7cba9ba541
Use SDL_GL_MakeCurrent to make the SDL renderer API windows play nice with GL windows
author | Michael Pavone <pavone@retrodev.com> |
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date | Fri, 09 Nov 2018 09:26:07 -0800 |
parents | 7121daaa48c2 |
children | 30f2821ffd65 |
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#ifndef BLASTEM_H_ #define BLASTEM_H_ #include "tern.h" #include "system.h" extern int headless; extern int exit_after; extern int z80_enabled; extern int frame_limit; extern tern_node * config; extern system_header *current_system; extern char *save_state_path; extern char *save_filename; extern uint8_t use_native_states; void reload_media(void); void lockon_media(char *lock_on_path); void init_system_with_media(const char *path, system_type force_stype); void apply_updated_config(void); #endif //BLASTEM_H_