view shaders/default.f.glsl @ 1637:95880d947257

Fix for VRAM byte write order broke VDP FIFO testing ROM results. This change cleans up VRAM writes and fixes the regression while preserving the correct VRAM byte write order
author Michael Pavone <pavone@retrodev.com>
date Sun, 11 Nov 2018 22:39:29 -0800
parents 957325c990d5
children fa9ae059e4d3
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#version 110

uniform sampler2D textures[2];

varying vec2 texcoord;

void main()
{
	vec2 modifiedCoord0 = vec2(texcoord.x, (floor(texcoord.y * 512.0 + 0.25) + 0.5)/512.0);
	vec2 modifiedCoord1 = vec2(texcoord.x, (floor(texcoord.y * 512.0 - 0.25) + 0.5)/512.0);
	gl_FragColor = mix(
		texture2D(textures[1], modifiedCoord1),
		texture2D(textures[0], modifiedCoord0),
		(sin(texcoord.y * 1024.0 * 3.14159265359) + 1.0) * 0.5
	);
}