view multi_game.h @ 1426:957325c990d5

Fix texture coordinate offsets in default shader so things look right with really high resolutions and weird multiples of native
author Michael Pavone <pavone@retrodev.com>
date Fri, 07 Jul 2017 21:44:49 -0700
parents 11ac0b511cff
children 14a2834d010c
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#ifndef MULTI_GAME_H_
#define MULTI_GAME_H_

void *write_multi_game_b(uint32_t address, void *context, uint8_t value);
void *write_multi_game_w(uint32_t address, void *context, uint16_t value);

#endif //MULTI_GAME_H_