Mercurial > repos > blastem
view android/jni/Application.mk @ 1426:957325c990d5
Fix texture coordinate offsets in default shader so things look right with really high resolutions and weird multiples of native
author | Michael Pavone <pavone@retrodev.com> |
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date | Fri, 07 Jul 2017 21:44:49 -0700 |
parents | 09f5a349e881 |
children | 78abbabfd58d |
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# Uncomment this if you're using STL in your project # See CPLUSPLUS-SUPPORT.html in the NDK documentation for more information # APP_STL := stlport_static APP_ABI := x86