Mercurial > repos > blastem
view shaders/default.v.glsl @ 1170:9170fc4d9835
Don't adjust cycles every frame. Only when we start getting close to UINT_MAX. Don't adjust all the way down to zero when we do adjust. Shouldn't fix anything, but may make debugging current issues easier.
author | Michael Pavone <pavone@retrodev.com> |
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date | Sun, 15 Jan 2017 22:54:01 -0800 |
parents | b7b7a1cab44a |
children | b1147418254a |
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#version 110 attribute vec2 pos; varying vec2 texcoord; uniform float width; void main() { gl_Position = vec4(pos, 0.0, 1.0); texcoord = sign(pos) * vec2(width/1024.0, 240.0/-512.0) + vec2(width/1024.0, 240.0/512.0); }