Mercurial > repos > blastem
view shaders/default.v.glsl @ 1130:8f14767661fa
Remove memory map assumptions from Z80 core and move a little bit of logic to the generic backend.c so it can be shared between CPU cores
author | Michael Pavone <pavone@retrodev.com> |
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date | Wed, 28 Dec 2016 20:39:27 -0800 |
parents | b7b7a1cab44a |
children | b1147418254a |
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#version 110 attribute vec2 pos; varying vec2 texcoord; uniform float width; void main() { gl_Position = vec4(pos, 0.0, 1.0); texcoord = sign(pos) * vec2(width/1024.0, 240.0/-512.0) + vec2(width/1024.0, 240.0/512.0); }