Mercurial > repos > blastem
view render_sdl.h @ 2254:8b88d57d1218
Prevent VGM logging from getting messed up if slow/turbo is active at log start time
author | Michael Pavone <pavone@retrodev.com> |
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date | Mon, 12 Dec 2022 21:49:51 -0800 |
parents | 6a07b13894f7 |
children | b67e4e930fa4 |
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#ifndef RENDER_SDL_H_ #define RENDER_SDL_H_ #include <SDL.h> SDL_Window *render_get_window(void); typedef void (*event_handler)(SDL_Event *); void render_set_event_handler(event_handler handler); SDL_Joystick *render_get_joystick(int index); SDL_GameController *render_get_controller(int index); int render_lookup_button(char *name); int render_lookup_axis(char *name); void render_enable_gamepad_events(uint8_t enabled); #endif //RENDER_SDL_H_