Mercurial > repos > blastem
view default.cfg @ 494:8ac0eb05642c
Initial implementation of sprite overflow and sprite collision status register flags
author | Mike Pavone <pavone@retrodev.com> |
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date | Mon, 07 Oct 2013 10:02:08 -0700 |
parents | 3e1573fa22cf |
children | 51bf87f76d15 |
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bindings { keys { up gamepads.1.up down gamepads.1.down left gamepads.1.left right gamepads.1.right a gamepads.1.a s gamepads.1.b d gamepads.1.c q gamepads.1.x w gamepads.1.y e gamepads.1.z f gamepads.1.mode enter gamepads.1.start [ ui.vdp_debug_mode ] ui.vdp_debug_pal u ui.enter_debugger esc ui.exit ` ui.save_state 0 ui.set_speed.0 1 ui.set_speed.1 2 ui.set_speed.2 3 ui.set_speed.3 4 ui.set_speed.4 5 ui.set_speed.5 6 ui.set_speed.6 7 ui.set_speed.7 = ui.next_speed - ui.prev_speed } pads { 0 { dpads { 0 { up gamepads.2.up down gamepads.2.down left gamepads.2.left right gamepads.2.right } } buttons { 0 gamepads.2.a 1 gamepads.2.b 2 gamepads.2.c 3 gamepads.2.x 4 gamepads.2.y 5 gamepads.2.z 6 gamepads.2.mode 7 gamepads.2.start } } } } video { width 640 } audio { rate 48000 buffer 512 } clocks { speeds { 1 150 2 200 3 300 4 400 5 25 6 50 7 75 } } default_region U