Mercurial > repos > blastem
view multi_game.h @ 1441:8a3d3bb2cd08
Clear display in SDL2 renderer before doing the texture copy. This gets rid of the artifacts noted in ticket:29
author | Michael Pavone <pavone@retrodev.com> |
---|---|
date | Thu, 24 Aug 2017 19:40:53 -0700 |
parents | 11ac0b511cff |
children | 14a2834d010c |
line wrap: on
line source
#ifndef MULTI_GAME_H_ #define MULTI_GAME_H_ void *write_multi_game_b(uint32_t address, void *context, uint8_t value); void *write_multi_game_w(uint32_t address, void *context, uint16_t value); #endif //MULTI_GAME_H_