Mercurial > repos > blastem
view blastem.h @ 1441:8a3d3bb2cd08
Clear display in SDL2 renderer before doing the texture copy. This gets rid of the artifacts noted in ticket:29
author | Michael Pavone <pavone@retrodev.com> |
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date | Thu, 24 Aug 2017 19:40:53 -0700 |
parents | e2bd03ed3190 |
children | da1dce39e846 |
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#ifndef BLASTEM_H_ #define BLASTEM_H_ #include "tern.h" #include "system.h" extern int headless; extern int exit_after; extern int z80_enabled; extern int frame_limit; extern tern_node * config; extern system_header *current_system; extern char *save_state_path; extern char *save_filename; extern uint8_t use_native_states; #define QUICK_SAVE_SLOT 10 void reload_media(void); void lockon_media(char *lock_on_path); #endif //BLASTEM_H_