Mercurial > repos > blastem
view shaders/default.v.glsl @ 1159:8519b54f9413
Fix decoding of undocumented Z80 instruction out (c), 0
author | Michael Pavone <pavone@retrodev.com> |
---|---|
date | Sun, 08 Jan 2017 00:30:48 -0800 |
parents | b7b7a1cab44a |
children | b1147418254a |
line wrap: on
line source
#version 110 attribute vec2 pos; varying vec2 texcoord; uniform float width; void main() { gl_Position = vec4(pos, 0.0, 1.0); texcoord = sign(pos) * vec2(width/1024.0, 240.0/-512.0) + vec2(width/1024.0, 240.0/512.0); }