view shaders/default.v.glsl @ 663:7a5461001242

Sync Z80 when taking an interrupt so that int_cycle gets updated
author Michael Pavone <pavone@retrodev.com>
date Fri, 02 Jan 2015 00:19:10 -0800
parents b7b7a1cab44a
children b1147418254a
line wrap: on
line source

#version 110

attribute vec2 pos;
varying vec2 texcoord;
uniform float width;

void main()
{
	gl_Position = vec4(pos, 0.0, 1.0);
	texcoord = sign(pos) * vec2(width/1024.0, 240.0/-512.0) + vec2(width/1024.0, 240.0/512.0);
}