view shaders/default.v.glsl @ 1189:75ba222877f7

Force IPV4 for GDB remote debugging on Windows. Bind to localhost instead of unspecified address since listening on external ports probably isn't a good idea in the general case
author Michael Pavone <pavone@retrodev.com>
date Sun, 22 Jan 2017 19:40:32 -0800
parents b1147418254a
children fa9ae059e4d3
line wrap: on
line source

#version 110

attribute vec2 pos;
varying vec2 texcoord;
uniform float width, height;

void main()
{
	gl_Position = vec4(pos, 0.0, 1.0);
	texcoord = sign(pos) * vec2(width/1024.0, height/-1024.0) + vec2(width/1024.0, height/1024.0);
}