view shaders/default.v.glsl @ 1287:65f03a0a426a

Add Mega Everdrive style header detection for homebrew using the SSF2 mapper, though without the Mega Everdrive extensions. Properly invalidate translated code on a bank switch when using the SSF2/Sega mapper
author Michael Pavone <pavone@retrodev.com>
date Sun, 19 Mar 2017 00:34:15 -0700
parents b1147418254a
children fa9ae059e4d3
line wrap: on
line source

#version 110

attribute vec2 pos;
varying vec2 texcoord;
uniform float width, height;

void main()
{
	gl_Position = vec4(pos, 0.0, 1.0);
	texcoord = sign(pos) * vec2(width/1024.0, height/-1024.0) + vec2(width/1024.0, height/1024.0);
}