Mercurial > repos > blastem
view Android.mk @ 1356:4d16c09210fd
Fix resampling code to deal with case in which output frequency is greater than the input frequency. Probably could stand to be improved, but at least it doesn't cause the emulator to deadlock
author | Michael Pavone <pavone@retrodev.com> |
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date | Thu, 11 May 2017 07:51:28 -0700 |
parents | 4f46b4cd5035 |
children | 78abbabfd58d |
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LOCAL_PATH := $(call my-dir) include $(CLEAR_VARS) LOCAL_MODULE := main SDL_PATH := android/jni/SDL LOCAL_C_INCLUDES := $(LOCAL_PATH)/$(SDL_PATH)/include LOCAL_CFLAGS += -std=gnu99 -DX86_32 -DDISABLE_OPENGL # Add your application source files here... LOCAL_SRC_FILES := $(SDL_PATH)/src/main/android/SDL_android_main.c \ 68kinst.c debug.c gst.c psg.c z80_to_x86.c backend.c io.c render_sdl.c \ tern.c backend_x86.c gdb_remote.c m68k_core.c romdb.c m68k_core_x86.c \ util.c wave.c blastem.c gen.c mem.c vdp.c ym2612.c config.c gen_x86.c \ terminal.c z80inst.c menu.c arena.c LOCAL_SHARED_LIBRARIES := SDL2 LOCAL_LDLIBS := -lGLESv1_CM -lGLESv2 -llog include $(BUILD_SHARED_LIBRARY)