Mercurial > repos > blastem
view controller_info.h @ 1596:437e80a700aa
Initial heuristics for detecting controller types and showing different labels in UI. Modified controller settings view to first display a list of controllers, only showing mapping after selecting controller
author | Michael Pavone <pavone@retrodev.com> |
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date | Sun, 22 Jul 2018 17:48:46 -0700 |
parents | |
children | 1fc61c844ec5 |
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#ifndef CONTROLLER_INFO_H_ #define CONTROLLER_INFO_H_ #include <stdint.h> enum { TYPE_UNKNOWN, TYPE_GENERIC_MAPPING, TYPE_XBOX, TYPE_PSX, TYPE_NINTENDO, TYPE_SEGA }; enum { SUBTYPE_UNKNOWN, SUBTYPE_XBOX, SUBTYPE_X360, SUBTYPE_XBONE, SUBTYPE_PS2, SUBTYPE_PS3, SUBTYPE_PS4, SUBTYPE_WIIU, SUBTYPE_SWITCH, SUBTYPE_GENESIS, SUBTYPE_SATURN }; enum { VARIANT_NORMAL, VARIANT_6B_BUMPERS, //C and Z positions are RB and LB respectively VARIANT_6B_RIGHT //C and Z positions are RT and RB respectively }; typedef struct { char const *name; uint8_t type; uint8_t subtype; uint8_t variant; } controller_info; controller_info get_controller_info(int index); const char *get_button_label(controller_info *info, int button); const char *get_axis_label(controller_info *info, int axis); #endif //CONTROLLER_INFO_H_