view shaders/default.v.glsl @ 2371:1fe5afe263f3

Initial stab at user-defined functions in debugger language
author Michael Pavone <pavone@retrodev.com>
date Thu, 09 Nov 2023 23:30:20 -0800
parents f3cca4b3f17a
children
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attribute vec2 pos;
varying mediump vec2 texcoord;
uniform mediump float width, height;
uniform mediump vec2 texsize;

void main()
{
	gl_Position = vec4(pos, 0.0, 1.0);
	texcoord = sign(pos) * vec2(0.5 * width / texsize.x, -0.5 * height / texsize.y) + vec2(0.5 * width / texsize.x, 0.5 * height / texsize.y);
}