view shaders/default.v.glsl @ 1720:1648c685083a

Implemented DD/FD prefixes for and/or/xor in new Z80 core
author Michael Pavone <pavone@retrodev.com>
date Wed, 30 Jan 2019 22:11:12 -0800
parents fa9ae059e4d3
children f3cca4b3f17a
line wrap: on
line source


attribute vec2 pos;
varying mediump vec2 texcoord;
uniform mediump float width, height;

void main()
{
	gl_Position = vec4(pos, 0.0, 1.0);
	texcoord = sign(pos) * vec2(width / 1024.0, height / -1024.0) + vec2(width / 1024.0, height / 1024.0);
}