Mercurial > repos > blastem
view shaders/default.f.glsl @ 1542:112c7af033ff nuklear_ui
nuklear_ui has been merged to default and is now closed
author | Michael Pavone <pavone@retrodev.com> |
---|---|
date | Sun, 25 Mar 2018 12:03:01 -0700 |
parents | 957325c990d5 |
children | fa9ae059e4d3 |
line wrap: on
line source
#version 110 uniform sampler2D textures[2]; varying vec2 texcoord; void main() { vec2 modifiedCoord0 = vec2(texcoord.x, (floor(texcoord.y * 512.0 + 0.25) + 0.5)/512.0); vec2 modifiedCoord1 = vec2(texcoord.x, (floor(texcoord.y * 512.0 - 0.25) + 0.5)/512.0); gl_FragColor = mix( texture2D(textures[1], modifiedCoord1), texture2D(textures[0], modifiedCoord0), (sin(texcoord.y * 1024.0 * 3.14159265359) + 1.0) * 0.5 ); }