Mercurial > repos > blastem
view debug.h @ 1569:0ec89dadb36d
Add code for loading PNG images. Added 360 controller image. WIP work on gamepad mapping UI
author | Michael Pavone <pavone@retrodev.com> |
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date | Thu, 19 Apr 2018 00:51:10 -0700 |
parents | 85a90964b557 |
children | 2455662378ed d6d4c006a7b3 |
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#ifndef DEBUG_H_ #define DEBUG_H_ #include <stdint.h> #include "m68k_core.h" #include "z80_to_x86.h" typedef struct disp_def { struct disp_def * next; char * param; uint32_t index; char format_char; } disp_def; typedef struct bp_def { struct bp_def *next; char *commands; uint32_t address; uint32_t index; } bp_def; bp_def ** find_breakpoint(bp_def ** cur, uint32_t address); bp_def ** find_breakpoint_idx(bp_def ** cur, uint32_t index); void add_display(disp_def ** head, uint32_t *index, char format_char, char * param); void remove_display(disp_def ** head, uint32_t index); void debugger(m68k_context * context, uint32_t address); z80_context * zdebugger(z80_context * context, uint16_t address); #endif //DEBUG_H_