view Android.mk @ 1348:040c5600e2d9

Implemented slow rise time of IO pins set as inputs, but not driven by device. Fixes input in Decap Attack and possibly other games with buggy controller code
author Michael Pavone <pavone@retrodev.com>
date Mon, 08 May 2017 22:31:28 -0700
parents 4f46b4cd5035
children 78abbabfd58d
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LOCAL_PATH := $(call my-dir)

include $(CLEAR_VARS)

LOCAL_MODULE := main

SDL_PATH := android/jni/SDL

LOCAL_C_INCLUDES := $(LOCAL_PATH)/$(SDL_PATH)/include

LOCAL_CFLAGS += -std=gnu99 -DX86_32 -DDISABLE_OPENGL

# Add your application source files here...
LOCAL_SRC_FILES := $(SDL_PATH)/src/main/android/SDL_android_main.c \
	68kinst.c debug.c gst.c psg.c z80_to_x86.c backend.c io.c render_sdl.c \
	tern.c backend_x86.c gdb_remote.c m68k_core.c romdb.c m68k_core_x86.c \
	util.c wave.c blastem.c gen.c mem.c vdp.c ym2612.c config.c gen_x86.c \
	terminal.c z80inst.c menu.c arena.c

LOCAL_SHARED_LIBRARIES := SDL2

LOCAL_LDLIBS := -lGLESv1_CM -lGLESv2 -llog

include $(BUILD_SHARED_LIBRARY)