Mercurial > repos > blastem
diff io.h @ 421:d0cacb4ade0b
Move IO code to a separate file and do a tiny bit of refactoring
author | Mike Pavone <pavone@retrodev.com> |
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date | Tue, 25 Jun 2013 19:20:39 -0700 |
parents | |
children | 140af5509ce7 |
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--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/io.h Tue Jun 25 19:20:39 2013 -0700 @@ -0,0 +1,29 @@ +#ifndef IO_H_ +#define IO_H_ +#include <stdint.h> + +typedef struct { + uint32_t th_counter; + uint32_t timeout_cycle; + uint8_t output; + uint8_t control; + uint8_t input[3]; +} io_port; + +#define GAMEPAD_TH0 0 +#define GAMEPAD_TH1 1 +#define GAMEPAD_EXTRA 2 +#define GAMEPAD_NONE 0xF + +void set_keybindings(); +void io_adjust_cycles(io_port * pad, uint32_t current_cycle, uint32_t deduction); +void io_data_write(io_port * pad, uint8_t value, uint32_t current_cycle); +uint8_t io_data_read(io_port * pad, uint32_t current_cycle); +void handle_keydown(int keycode); +void handle_keyup(int keycode); +void handle_joydown(int joystick, int button); +void handle_joyup(int joystick, int button); +void handle_joy_dpad(int joystick, int dpad, uint8_t state); + +#endif //IO_H_ +