Mercurial > repos > blastem
diff psg.c @ 1551:ce1f93be0104
Small cleanup to audio interface between emulation code and renderer backend
author | Michael Pavone <pavone@retrodev.com> |
---|---|
date | Wed, 28 Mar 2018 23:36:08 -0700 |
parents | 9c65819afec3 |
children | 6ce36c3f250b |
line wrap: on
line diff
--- a/psg.c Mon Mar 26 23:36:39 2018 -0700 +++ b/psg.c Wed Mar 28 23:36:08 2018 -0700 @@ -13,8 +13,8 @@ void psg_init(psg_context * context, uint32_t sample_rate, uint32_t master_clock, uint32_t clock_div, uint32_t samples_frame, uint32_t lowpass_cutoff) { memset(context, 0, sizeof(*context)); - context->audio_buffer = malloc(sizeof(*context->audio_buffer) * samples_frame); - context->back_buffer = malloc(sizeof(*context->audio_buffer) * samples_frame); + context->audio = render_audio_source(1); + context->audio_buffer = render_audio_source_buffer(context->audio); context->clock_inc = clock_div; context->sample_rate = sample_rate; context->samples_frame = samples_frame; @@ -30,10 +30,7 @@ void psg_free(psg_context *context) { - free(context->audio_buffer); - //TODO: Figure out how to make this 100% safe - //audio thread could still be using this - free(context->back_buffer); + render_free_source(context->audio); free(context); } @@ -143,7 +140,8 @@ if (context->buffer_pos == context->samples_frame) { if (!headless) { - render_wait_psg(context); + context->audio_buffer = render_audio_ready(context->audio); + context->buffer_pos = 0; } } }