diff io.c @ 487:c08a4efeee7f opengl

Update opengl branch from default. Fix build breakage unrelated to merge
author Mike Pavone <pavone@retrodev.com>
date Sat, 26 Oct 2013 22:38:47 -0700
parents 3e1573fa22cf
children 36c080ece4ed
line wrap: on
line diff
--- a/io.c	Tue Jul 23 23:01:03 2013 -0700
+++ b/io.c	Sat Oct 26 22:38:47 2013 -0700
@@ -1,3 +1,8 @@
+/*
+ Copyright 2013 Michael Pavone
+ This file is part of BlastEm.
+ BlastEm is free software distributed under the terms of the GNU General Public License version 3 or greater. See COPYING for full license text.
+*/
 #include "io.h"
 #include "blastem.h"
 #include "render.h"
@@ -12,7 +17,12 @@
 typedef enum {
 	UI_DEBUG_MODE_INC,
 	UI_DEBUG_PAL_INC,
-	UI_ENTER_DEBUGGER
+	UI_ENTER_DEBUGGER,
+	UI_SAVE_STATE,
+	UI_SET_SPEED,
+	UI_NEXT_SPEED,
+	UI_PREV_SPEED,
+	UI_EXIT
 } ui_action;
 
 typedef struct {
@@ -106,7 +116,7 @@
 
 void bind_gamepad(int keycode, int gamepadnum, int button)
 {
-	
+
 	if (gamepadnum < 1 || gamepadnum > 2) {
 		return;
 	}
@@ -132,9 +142,9 @@
 	bind_dpad(joystick, dpad, direction, bind_type, button >> 12, button >> 8 & 0xF, button & 0xFF);
 }
 
-void bind_ui(int keycode, ui_action action)
+void bind_ui(int keycode, ui_action action, uint8_t param)
 {
-	bind_key(keycode, BIND_UI, action, 0, 0);
+	bind_key(keycode, BIND_UI, action, 0, param);
 }
 
 void handle_binding_down(keybinding * binding)
@@ -176,6 +186,10 @@
 uint8_t ui_debug_mode = 0;
 uint8_t ui_debug_pal = 0;
 
+int current_speed = 0;
+int num_speeds = 1;
+uint32_t * speeds = NULL;
+
 void handle_binding_up(keybinding * binding)
 {
 	switch(binding->bind_type)
@@ -197,7 +211,7 @@
 			if (ui_debug_mode == 4) {
 				ui_debug_mode = 0;
 			}
-			render_debug_mode(ui_debug_mode);
+			genesis->vdp->debug = ui_debug_mode;
 			break;
 		case UI_DEBUG_PAL_INC:
 			ui_debug_pal++;
@@ -209,6 +223,37 @@
 		case UI_ENTER_DEBUGGER:
 			break_on_sync = 1;
 			break;
+		case UI_SAVE_STATE:
+			save_state = 1;
+			break;
+		case UI_NEXT_SPEED:
+			current_speed++;
+			if (current_speed >= num_speeds) {
+				current_speed = 0;
+			}
+			printf("Setting speed to %d: %d\n", current_speed, speeds[current_speed]);
+			set_speed_percent(genesis, speeds[current_speed]);
+			break;
+		case UI_PREV_SPEED:
+			current_speed--;
+			if (current_speed < 0) {
+				current_speed = num_speeds - 1;
+			}
+			printf("Setting speed to %d: %d\n", current_speed, speeds[current_speed]);
+			set_speed_percent(genesis, speeds[current_speed]);
+			break;
+		case UI_SET_SPEED:
+			if (binding->value < num_speeds) {
+				current_speed = binding->value;
+				printf("Setting speed to %d: %d\n", current_speed, speeds[current_speed]);
+				set_speed_percent(genesis, speeds[current_speed]);
+			} else {
+				printf("Setting speed to %d\n", speeds[current_speed]);
+				set_speed_percent(genesis, binding->value);
+			}
+			break;
+		case UI_EXIT:
+			exit(0);
 		}
 		break;
 	}
@@ -252,36 +297,233 @@
 	}
 }
 
+int parse_binding_target(char * target, tern_node * padbuttons, int * ui_out, int * padnum_out, int * padbutton_out)
+{
+	int gpadslen = strlen("gamepads.");
+	if (!memcmp(target, "gamepads.", gpadslen)) {
+		if (target[gpadslen] >= '1' && target[gpadslen] <= '8') {
+			int padnum = target[gpadslen] - '0';
+			int button = tern_find_int(padbuttons, target + gpadslen + 1, 0);
+			if (button) {
+				*padnum_out = padnum;
+				*padbutton_out = button;
+				return 1;
+			} else {
+				if (target[gpadslen+1]) {
+					fprintf(stderr, "Gamepad mapping string '%s' refers to an invalid button '%s'\n", target, target + gpadslen + 1);
+				} else {
+					fprintf(stderr, "Gamepad mapping string '%s' has no button component\n", target);
+				}
+			}
+		} else {
+			fprintf(stderr, "Gamepad mapping string '%s' refers to an invalid gamepad number %c\n", target, target[gpadslen]);
+		}
+	} else if(!memcmp(target, "ui.", strlen("ui."))) {
+		*padbutton_out = 0;
+		if (!strcmp(target + 3, "vdp_debug_mode")) {
+			*ui_out = UI_DEBUG_MODE_INC;
+		} else if(!strcmp(target + 3, "vdp_debug_pal")) {
+			*ui_out = UI_DEBUG_PAL_INC;
+		} else if(!strcmp(target + 3, "enter_debugger")) {
+			*ui_out = UI_ENTER_DEBUGGER;
+		} else if(!strcmp(target + 3, "save_state")) {
+			*ui_out = UI_SAVE_STATE;
+		} else if(!memcmp(target + 3, "set_speed.", strlen("set_speed."))) {
+			*ui_out = UI_SET_SPEED;
+			*padbutton_out = atoi(target + 3 + strlen("set_speed."));
+		} else if(!strcmp(target + 3, "next_speed")) {
+			*ui_out = UI_NEXT_SPEED;
+		} else if(!strcmp(target + 3, "prev_speed")) {
+			*ui_out = UI_PREV_SPEED;
+		} else if(!strcmp(target + 3, "exit")) {
+			*ui_out = UI_EXIT;
+		} else {
+			fprintf(stderr, "Unreconized UI binding type %s\n", target);
+			return 0;
+		}
+		return 2;
+	} else {
+		fprintf(stderr, "Unrecognized binding type %s\n", target);
+	}
+	return 0;
+}
+
+void process_keys(tern_node * cur, tern_node * special, tern_node * padbuttons, char * prefix)
+{
+	char * curstr = NULL;
+	int len;
+	if (!cur) {
+		return;
+	}
+	char onec[2];
+	if (prefix) {
+		len = strlen(prefix);
+		curstr = malloc(len + 2);
+		memcpy(curstr, prefix, len);
+	} else {
+		curstr = onec;
+		len = 0;
+	}
+	curstr[len] = cur->el;
+	curstr[len+1] = 0;
+	if (cur->el) {
+		process_keys(cur->straight.next, special, padbuttons, curstr);
+	} else {
+		int keycode = tern_find_int(special, curstr, 0);
+		if (!keycode) {
+			keycode = curstr[0];
+			if (curstr[1] != 0) {
+				fprintf(stderr, "%s is not recognized as a key identifier, truncating to %c\n", curstr, curstr[0]);
+			}
+		}
+		char * target = cur->straight.value.ptrval;
+		int ui_func, padnum, button;
+		int bindtype = parse_binding_target(target, padbuttons, &ui_func, &padnum, &button);
+		if (bindtype == 1) {
+			bind_gamepad(keycode, padnum, button);
+		} else if(bindtype == 2) {
+			bind_ui(keycode, ui_func, button);
+		}
+	}
+	process_keys(cur->left, special, padbuttons, prefix);
+	process_keys(cur->right, special, padbuttons, prefix);
+	if (curstr && len) {
+		free(curstr);
+	}
+}
+
+void process_speeds(tern_node * cur, char * prefix)
+{
+	char * curstr = NULL;
+	int len;
+	if (!cur) {
+		return;
+	}
+	char onec[2];
+	if (prefix) {
+		len = strlen(prefix);
+		curstr = malloc(len + 2);
+		memcpy(curstr, prefix, len);
+	} else {
+		curstr = onec;
+		len = 0;
+	}
+	curstr[len] = cur->el;
+	curstr[len+1] = 0;
+	if (cur->el) {
+		process_speeds(cur->straight.next, curstr);
+	} else {
+		int speed_index = atoi(curstr);
+		if (speed_index < 1) {
+			if (!strcmp(curstr, "0")) {
+				fputs("Speed index 0 cannot be set to a custom value\n", stderr);
+			} else {
+				fprintf(stderr, "%s is not a valid speed index", curstr);
+			}
+		} else {
+			if (speed_index >= num_speeds) {
+				speeds = realloc(speeds, sizeof(uint32_t) * (speed_index+1));
+				for(; num_speeds < speed_index + 1; num_speeds++) {
+					speeds[num_speeds] = 0;
+				}
+			}
+			speeds[speed_index] = atoi(cur->straight.value.ptrval);
+		}
+	}
+	process_speeds(cur->left, prefix);
+	process_speeds(cur->right, prefix);
+	if (curstr && len) {
+		free(curstr);
+	}
+}
+
 void set_keybindings()
 {
-	bind_gamepad(RENDERKEY_UP, 1, DPAD_UP);
-	bind_gamepad(RENDERKEY_DOWN, 1, DPAD_DOWN);
-	bind_gamepad(RENDERKEY_LEFT, 1, DPAD_LEFT);
-	bind_gamepad(RENDERKEY_RIGHT, 1, DPAD_RIGHT);
-	bind_gamepad('a', 1, BUTTON_A);
-	bind_gamepad('s', 1, BUTTON_B);
-	bind_gamepad('d', 1, BUTTON_C);
-	bind_gamepad('q', 1, BUTTON_X);
-	bind_gamepad('w', 1, BUTTON_Y);
-	bind_gamepad('e', 1, BUTTON_Z);
-	bind_gamepad('\r', 1, BUTTON_START);
-	bind_gamepad('f', 1, BUTTON_MODE);
-	bind_ui('[', UI_DEBUG_MODE_INC);
-	bind_ui(']', UI_DEBUG_PAL_INC);
-	bind_ui('u', UI_ENTER_DEBUGGER);
-	
-	bind_dpad_gamepad(0, 0, RENDER_DPAD_UP, 2, DPAD_UP);
-	bind_dpad_gamepad(0, 0, RENDER_DPAD_DOWN, 2, DPAD_DOWN);
-	bind_dpad_gamepad(0, 0, RENDER_DPAD_LEFT, 2, DPAD_LEFT);
-	bind_dpad_gamepad(0, 0, RENDER_DPAD_RIGHT, 2, DPAD_RIGHT);
-	bind_button_gamepad(0, 0, 2, BUTTON_A);
-	bind_button_gamepad(0, 1, 2, BUTTON_B);
-	bind_button_gamepad(0, 2, 2, BUTTON_C);
-	bind_button_gamepad(0, 3, 2, BUTTON_X);
-	bind_button_gamepad(0, 4, 2, BUTTON_Y);
-	bind_button_gamepad(0, 5, 2, BUTTON_Z);
-	bind_button_gamepad(0, 6, 2, BUTTON_START);
-	bind_button_gamepad(0, 7, 2, BUTTON_MODE);
+	tern_node * special = tern_insert_int(NULL, "up", RENDERKEY_UP);
+	special = tern_insert_int(special, "down", RENDERKEY_DOWN);
+	special = tern_insert_int(special, "left", RENDERKEY_LEFT);
+	special = tern_insert_int(special, "right", RENDERKEY_RIGHT);
+	special = tern_insert_int(special, "enter", '\r');
+		special = tern_insert_int(special, "esc", RENDERKEY_ESC);
+
+	tern_node * padbuttons = tern_insert_int(NULL, ".up", DPAD_UP);
+	padbuttons = tern_insert_int(padbuttons, ".down", DPAD_DOWN);
+	padbuttons = tern_insert_int(padbuttons, ".left", DPAD_LEFT);
+	padbuttons = tern_insert_int(padbuttons, ".right", DPAD_RIGHT);
+	padbuttons = tern_insert_int(padbuttons, ".a", BUTTON_A);
+	padbuttons = tern_insert_int(padbuttons, ".b", BUTTON_B);
+	padbuttons = tern_insert_int(padbuttons, ".c", BUTTON_C);
+	padbuttons = tern_insert_int(padbuttons, ".x", BUTTON_X);
+	padbuttons = tern_insert_int(padbuttons, ".y", BUTTON_Y);
+	padbuttons = tern_insert_int(padbuttons, ".z", BUTTON_Z);
+	padbuttons = tern_insert_int(padbuttons, ".start", BUTTON_START);
+	padbuttons = tern_insert_int(padbuttons, ".mode", BUTTON_MODE);
+
+	tern_node * keys = tern_find_prefix(config, "bindingskeys");
+	process_keys(keys, special, padbuttons, NULL);
+	char prefix[] = "bindingspads00";
+	for (int i = 0; i < 100 && i < render_num_joysticks(); i++)
+	{
+		if (i < 10) {
+			prefix[strlen("bindingspads")] = i + '0';
+			prefix[strlen("bindingspads")+1] = 0;
+		} else {
+			prefix[strlen("bindingspads")] = i/10 + '0';
+			prefix[strlen("bindingspads")+1] = i%10 + '0';
+		}
+		tern_node * pad = tern_find_prefix(config, prefix);
+		if (pad) {
+			char dprefix[] = "dpads0";
+			for (int dpad = 0; dpad < 10 && dpad < render_joystick_num_hats(i); dpad++)
+			{
+				dprefix[strlen("dpads")] = dpad + '0';
+				tern_node * pad_dpad = tern_find_prefix(pad, dprefix);
+				char * dirs[] = {"up", "down", "left", "right"};
+				int dirnums[] = {RENDER_DPAD_UP, RENDER_DPAD_DOWN, RENDER_DPAD_LEFT, RENDER_DPAD_RIGHT};
+				for (int dir = 0; dir < sizeof(dirs)/sizeof(dirs[0]); dir++) {
+					char * target = tern_find_ptr(pad_dpad, dirs[dir]);
+					if (target) {
+						int ui_func, padnum, button;
+						int bindtype = parse_binding_target(target, padbuttons, &ui_func, &padnum, &button);
+						if (bindtype == 1) {
+							bind_dpad_gamepad(i, dpad, dirnums[dir], padnum, button);
+						}
+						//TODO: Handle UI bindings
+					}
+				}
+			}
+			char bprefix[] = "buttons00";
+			for (int but = 0; but < 100 && but < render_joystick_num_buttons(i); but++)
+			{
+				if (but < 10) {
+					bprefix[strlen("buttons")] = but + '0';
+					bprefix[strlen("buttons")+1] = 0;
+				} else {
+					bprefix[strlen("buttons")] = but/10 + '0';
+					bprefix[strlen("buttons")+1] = but%10 + '0';
+				}
+				char * target = tern_find_ptr(pad, bprefix);
+				if (target) {
+					int ui_func, padnum, button;
+					int bindtype = parse_binding_target(target, padbuttons, &ui_func, &padnum, &button);
+					if (bindtype == 1) {
+						bind_button_gamepad(i, but, padnum, button);
+					}
+					//TODO: Handle UI bindings
+				}
+			}
+		}
+	}
+	tern_node * speed_nodes = tern_find_prefix(config, "clocksspeeds");
+	speeds = malloc(sizeof(uint32_t));
+	speeds[0] = 100;
+	process_speeds(speed_nodes, NULL);
+	for (int i = 0; i < num_speeds; i++) {
+		if (!speeds[i]) {
+			fprintf(stderr, "Speed index %d was not set to a valid percentage!", i);
+			speeds[i] = 100;
+		}
+	}
 }
 
 #define TH 0x40