Mercurial > repos > blastem
diff render_sdl.c @ 2315:b67e4e930fa4
Workaround for SDL2 being unreliable in updating mapping for already "open" game controller
author | Michael Pavone <pavone@retrodev.com> |
---|---|
date | Fri, 31 Mar 2023 00:17:40 -0700 |
parents | b7768c58f0da |
children | 1c7329ac7f3f |
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--- a/render_sdl.c Thu Mar 30 23:20:12 2023 -0700 +++ b/render_sdl.c Fri Mar 31 00:17:40 2023 -0700 @@ -778,6 +778,10 @@ } } } +uint8_t render_are_gamepad_events_enabled(void) +{ + return gc_events_enabled; +} static uint32_t overscan_top[NUM_VID_STD] = {2, 21, 51}; static uint32_t overscan_bot[NUM_VID_STD] = {1, 17, 48};