Mercurial > repos > blastem
diff mem.c @ 883:9f149f0e98b7
It is now possible to switch back and forth between the menu ROM and the game
author | Michael Pavone <pavone@retrodev.com> |
---|---|
date | Fri, 13 Nov 2015 19:15:37 -0800 |
parents | c3e3a0d734e2 |
children | 6bafe1988e8c |
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--- a/mem.c Mon Nov 09 22:34:36 2015 -0800 +++ b/mem.c Fri Nov 13 19:15:37 2015 -0800 @@ -1,6 +1,6 @@ /* Copyright 2013 Michael Pavone - This file is part of BlastEm. + This file is part of BlastEm. BlastEm is free software distributed under the terms of the GNU General Public License version 3 or greater. See COPYING for full license text. */ #include <sys/mman.h> @@ -12,6 +12,7 @@ #include <stdio.h> #include "mem.h" +#include "arena.h" #ifndef MAP_ANONYMOUS #define MAP_ANONYMOUS MAP_ANON #endif @@ -25,8 +26,12 @@ //start at the 1GB mark to allow plenty of room for sbrk based malloc implementations //while still keeping well within 32-bit displacement range for calling code compiled into the executable static uint8_t *next = (uint8_t *)0x40000000; + uint8_t *ret = try_alloc_arena(); + if (ret) { + return ret; + } *size += PAGE_SIZE - (*size & (PAGE_SIZE - 1)); - uint8_t *ret = mmap(NULL, *size, PROT_EXEC | PROT_READ | PROT_WRITE, MAP_PRIVATE | MAP_ANONYMOUS | MAP_32BIT, -1, 0); + ret = mmap(NULL, *size, PROT_EXEC | PROT_READ | PROT_WRITE, MAP_PRIVATE | MAP_ANONYMOUS | MAP_32BIT, -1, 0); if (ret == MAP_FAILED) { perror("alloc_code"); return NULL;