Mercurial > repos > blastem
diff android/assets/default.cfg @ 1839:78abbabfd58d
Get Android build working again and update for SDL 2.0.7 (last version to support older versions of Android)
author | Michael Pavone <pavone@retrodev.com> |
---|---|
date | Sun, 14 Apr 2019 23:37:11 -0700 |
parents | 0e5f9d6135be |
children |
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--- a/android/assets/default.cfg Tue Apr 09 22:48:06 2019 -0700 +++ b/android/assets/default.cfg Sun Apr 14 23:37:11 2019 -0700 @@ -14,9 +14,14 @@ f gamepads.1.mode enter gamepads.1.start + r ui.release_mouse [ ui.vdp_debug_mode - ] ui.vdp_debug_pal u ui.enter_debugger + p ui.screenshot + b ui.plane_debug + v ui.vram_debug + c ui.cram_debug + n ui.compositing_debug esc ui.exit ` ui.save_state 0 ui.set_speed.0 @@ -29,6 +34,11 @@ 7 ui.set_speed.7 = ui.next_speed - ui.prev_speed + f11 ui.toggle_fullscreen + tab ui.soft_reset + f5 ui.reload + z ui.sms_pause + rctrl ui.toggle_keyboard_captured select gamepads.1.c @@ -36,44 +46,230 @@ back ui.exit } pads { - 0 { + default { dpads { 0 { - up gamepads.1.up - down gamepads.1.down - left gamepads.1.left - right gamepads.1.right + up gamepads.n.up + down gamepads.n.down + left gamepads.n.left + right gamepads.n.right } } buttons { - 0 gamepads.1.a - 1 gamepads.1.b - 2 gamepads.1.c - 3 gamepads.1.x - 4 gamepads.1.y - 5 gamepads.1.z - 6 gamepads.1.mode - 7 gamepads.1.start + a gamepads.n.a + b gamepads.n.b + rightshoulder gamepads.n.c + x gamepads.n.x + y gamepads.n.y + leftshoulder gamepads.n.z + back gamepads.n.mode + start gamepads.n.start + guide ui.exit + leftstick ui.save_state + } + axes { + lefty.positive gamepads.n.down + lefty.negative gamepads.n.up + leftx.positive gamepads.n.right + leftx.negative gamepads.n.left + lefttrigger ui.prev_speed + righttrigger ui.next_speed + } + } + ps4_6b_right { + axes { + lefttrigger ui.next_speed + leftx.negative gamepads.n.up + leftx.positive gamepads.n.down + lefty.negative gamepads.n.left + lefty.positive gamepads.n.right + righttrigger gamepads.n.c + } + buttons { + a gamepads.n.a + b gamepads.n.b + back ui.sms_pause + guide ui.exit + leftshoulder gamepads.n.mode + leftstick ui.save_state + rightshoulder gamepads.n.z + rightstick ui.prev_speed + start gamepads.n.start + x gamepads.n.x + y gamepads.n.y + } + dpads { + 0 { + down gamepads.n.down + left gamepads.n.left + right gamepads.n.right + up gamepads.n.up + } } } - 1 { + ps3_6b_right { + axes { + lefttrigger ui.next_speed + leftx.negative gamepads.n.up + leftx.positive gamepads.n.down + lefty.negative gamepads.n.left + lefty.positive gamepads.n.right + righttrigger gamepads.n.c + } + buttons { + a gamepads.n.a + b gamepads.n.b + back ui.sms_pause + guide ui.exit + leftshoulder gamepads.n.mode + leftstick ui.save_state + rightshoulder gamepads.n.z + rightstick ui.prev_speed + start gamepads.n.start + x gamepads.n.x + y gamepads.n.y + } + dpads { + 0 { + down gamepads.n.down + left gamepads.n.left + right gamepads.n.right + up gamepads.n.up + } + } + } + xbox_360_6b_right { + axes { + lefttrigger ui.next_speed + leftx.negative gamepads.n.up + leftx.positive gamepads.n.down + lefty.negative gamepads.n.left + lefty.positive gamepads.n.right + righttrigger gamepads.n.c + } + buttons { + a gamepads.n.a + b gamepads.n.b + back ui.sms_pause + guide ui.exit + leftshoulder gamepads.n.mode + leftstick ui.save_state + rightshoulder gamepads.n.z + rightstick ui.prev_speed + start gamepads.n.start + x gamepads.n.x + y gamepads.n.y + } dpads { 0 { - up gamepads.2.up - down gamepads.2.down - left gamepads.2.left - right gamepads.2.right + down gamepads.n.down + left gamepads.n.left + right gamepads.n.right + up gamepads.n.up } } + } + xbone_6b_right { + axes { + lefttrigger ui.next_speed + leftx.negative gamepads.n.up + leftx.positive gamepads.n.down + lefty.negative gamepads.n.left + lefty.positive gamepads.n.right + righttrigger gamepads.n.c + } + buttons { + a gamepads.n.a + b gamepads.n.b + back ui.sms_pause + guide ui.exit + leftshoulder gamepads.n.mode + leftstick ui.save_state + rightshoulder gamepads.n.z + rightstick ui.prev_speed + start gamepads.n.start + x gamepads.n.x + y gamepads.n.y + } + dpads { + 0 { + down gamepads.n.down + left gamepads.n.left + right gamepads.n.right + up gamepads.n.up + } + } + } + genesis_6b_bumpers { + axes { + lefttrigger ui.exit + righttrigger gamepads.n.mode + } buttons { - 0 gamepads.2.a - 1 gamepads.2.b - 2 gamepads.2.c - 3 gamepads.2.x - 4 gamepads.2.y - 5 gamepads.2.z - 6 gamepads.2.mode - 7 gamepads.2.start + a gamepads.n.a + b gamepads.n.b + back ui.sms_pause + guide ui.exit + leftshoulder gamepads.n.z + rightshoulder gamepads.n.c + start gamepads.n.start + x gamepads.n.x + y gamepads.n.y + } + dpads { + 0 { + down gamepads.n.down + left gamepads.n.left + right gamepads.n.right + up gamepads.n.up + } + } + } + saturn_6b_bumpers { + axes { + lefttrigger ui.exit + righttrigger gamepads.n.mode + } + buttons { + a gamepads.n.a + b gamepads.n.b + back ui.sms_pause + guide ui.exit + leftshoulder gamepads.n.z + rightshoulder gamepads.n.c + start gamepads.n.start + x gamepads.n.x + y gamepads.n.y + } + dpads { + 0 { + down gamepads.n.down + left gamepads.n.left + right gamepads.n.right + up gamepads.n.up + } + } + } + } + mice { + 0 { + motion mouse.1.motion + buttons { + 1 mouse.1.left + 2 mouse.1.middle + 3 mouse.1.right + 4 mouse.1.start + } + } + #having the second host mouse also mapped to the first emulated + #mouse is useful for laptop users with an external mouse + 1 { + motion mouse.1.motion + buttons { + 1 mouse.1.left + 2 mouse.1.middle + 3 mouse.1.right + 4 mouse.1.start } } } @@ -87,19 +283,69 @@ } video { + #special value "stretch" will cause aspect to match window aspect ratio + aspect 4:3 width 640 + #height is normally calculated automatically from width using the aspect setting + #if you would like to set it explicitly, uncomment the line below + #height 480 vertex_shader default.v.glsl fragment_shader default.f.glsl + scanlines off + vsync off + fullscreen off + #setting gl to off, will force use of the SDL2 fallback renderer + #this is useful for those running on machines with Open GL 2.0 unavailable + #so the warning doesn't display on startup + gl on + #scaling can be linear (for linear interpolation) or nearest (for nearest neighbor) + scaling linear + ntsc { + overscan { + #these values will result in square pixels in H40 mode + top 2 + bottom 1 + #if you want to completely hide the border instead + #comment out those two lines and uncomment these + #top 11 + #bottom 8 + + #these values will completely hide the horizontal border + left 13 + right 14 + } + } + pal { + overscan { + #these values will produce the same size border in V30 mode + #as the default NTSC settings will produce in V24 mode + #this results in a slightly vertically squished picture + #which is probably approximately correct on a properly calibrated TV + top 21 + bottom 17 + #for square pixels and zero border in V30 mode + #coment out those two lines and uncomment these + #top 30 + #bottom 24 + + #these values will completely hide the horizontal border + left 13 + right 14 + } + } } audio { rate 48000 buffer 512 + lowpass_cutoff 3390 } clocks { + m68k_divider 7 max_cycles 3420 speeds { + 0 100 1 150 2 200 3 300 @@ -111,8 +357,39 @@ } ui { + #specifies the ROM that implements the Menu UI rom menu.bin + #starting path for ROM browsing, accepts special variables $HOME, $EXEDIR + #and variables defined in the OS environment + initial_path $HOME + #if this is set to on, then the menu will remember the last path when visited + #if it's set to off, initial_path will always be used on startup + remember_path on + #path for storing internal screenshots, accepts the same variables as initial_path + screenshot_path $HOME + #see strftime for the format specifiers valid in screenshot_template + screenshot_template blastem_%Y%m%d_%H%M%S.png + #path template for saving SRAM, EEPROM and savestates + #accepts special variables $HOME, $EXEDIR, $USERDATA, $ROMNAME + save_path $USERDATA/blastem/$ROMNAME + #space delimited list of file extensions to filter against in menu + extensions bin gen md smd sms gg zip gz + #specifies the preferred save-state format, set to gst for Genecyst compatible states + state_format native } -default_region U +system { + #controls how the emulated system is synced to the host + #video provides the smoothest experience when the host and emulated system have similar refresh rates + #audio provides lower audio latency, especially when there is a refresh rate mismatch + sync_source audio + #set this to random to debug initialization bugs + ram_init zero + default_region U + #controls whether MegaWiFi support is enabled or not + #MegaWiFi allows ROMs to make connections to the internet + #so it should only be enabled for ROMs you trust + megawifi off +} +